20 Mayıs 2019 Pazartesi

Second Life: A Virtual World of Opportunities

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Hello, everyone! In this article I will be briefly talking about Second Life, an online virtual world launched on 23rd of June, 2003. Second Life is a free-access client program that can be booted up by its producers', a San Francisco-based firm Linden Lab, own viewer or via alternative third party viewers.
Second Life users, also called residents, create virtual representations of themselves called avatars and are able to interact with places, objects and other avatars. They can explore the world (known as the grid) meet other residents, socialize, participate in both individual and group activities, build, create, shop, trade virtual property and services with ones another.
By 2013, Second Life had around one million regular users, and its immensely similar to multiplayer online role-playing games, although Linden Lab stresses that its creation was not a game.
In the screenshot above, we can see the Erasmus office for Istanbul University, where potential Erasmus students have the opportunity to visit and be informed about the procedures that they will be involved with. With the in-game "World" tab on the top left of the hotbar, you can search for landmarks and specific places you'd like to visit and simply teleport to your desired location. When you teleport to a certain landmark, there might be other types of maps or a main hub where you initially spawn, so you might have to run or fly around in order to find your desired destination. Flight controls are engaged with either the "E" or "Home" button, and the controls are W, A, S, D for directional movement and "Page Up / Page Down" for your altitude.
This map can be accessed via "Istanbul University Erasmus" on the Search tab of the World section. After you teleport to the location, start flying upwards for about 2 minutes, and you'll reach the bottom of the Erasmus map. You can fly over to the side and end up on a very user friendly map with quite nice textures. There are other buildings which highlight the specific procedures that you will be faced with before, during and after your Erasmus application.

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Your imagination is limitless, and the program is very easy to get used to. Everything is in the main screen if you need extra help, and the button combinations are not too foreign for anyone who are used to MMO-RPG video games and such. I hope this bried article on Second Life has given you some inspiration to try it out, and maybe even help your Erasmus related endeavors.

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